LittleBigPlanet Karting beta coming soon for PS3

While PS Vita owners have had the opportunity to participate in the LittleBigPlanet Karting beta, Sony has just announced that the same opportunity will arrive for PS3 owners "soon".

Sony didn't say when LittleBigPlanet Karting's beta will launch on the PS3 for us in America, but sign-ups for the European region are currently underway. Users in the European region can now head over to the sign-up page and register to participate. Meanwhile, the US PlayStation Blog promised us "more information to follow" along with details on how to register.

"The goal of the Beta is to get feedback on the overall experience from Sackfolk who understand it like few others," said SCEA associate producer Jason Coker.


Via: LittleBigPlanet Karting beta coming soon for PS3


The Walking Dead Episode 2 'Starving for Help' coming this week

Episode 2, "Starving for Help", of The Walking Dead: The Game is set to release this week. According to reports, it will arrive on Xbox 360 via Xbox LIVE tomorrow, June 27. PC and PS3 versions of the second episode will release on Friday, June 29. A new date will be announced at a later time for PS3 owners in Europe.

Telltale reportedly had to wait "until all of their platform partners confirmed their publishing schedules."

The Walking Dead: The Game - Episode 2: Starving for Help - is the 2nd of five planned episodes for the game. It picks up the tale of Lee Everett, a convicted murderer, living in the first few days of the zombie apocalypse. It takes place three months after the events of the first episode, beginning with some dialogue between Lee and another central character, depending on who you saved/interacted with. Episode two will focus around survival as your camp is now out of food.

According to our recent preview of the episode, your decisions from episode one will play a "vital role" in the entire Starving for Help story.

Telltale Games' video game adaptation of the graphic novel has been a smash hit, selling over one million copies in just the first two weeks of its release. It has become the fastest-selling game series to date for Telltale Games. The first episode, titled 'A New Day' topped the sales charts as the #1 best-selling title on Xbox LIVE Arcade for two weeks straight.  It also secured a top spot at the top of the sales charts in its launch week Steam as well as on PlayStation Network.

Be sure to check back for our preview of The Walking Dead: The Game - Episode 2: Starving for Help.


Via: The Walking Dead Episode 2 'Starving for Help' coming this week


Make IO Interactive happy, finish Hitman: Absolution

Hitman: Absolution Image

As great as Hitman: Absolution looks history tells us, and IO Interactive, that only one in five players will finish their upcoming game. As discussed in an interview with Official PlayStation Magazine, Hitman: Absolution developer IO Interactive arrived at the figure thorugh various internal metrics to track player behavior.

"20 percent of the players will see the last level of the game. It's horrible to know. It makes the people working on it really really sad," admitted director Tore Blystad.

"We are using metrics a lot more now than we did, for good and for bad. The general player will probably never even finish the game, which is very sad. Or they might only play through it once," he added, "but the game is built for the people who want to go back through every single level and get all the stuff out of it. It's built to last, rather than be a one-off experience."

While acknowledging that it's disheartening to know that their hard work and time spent on Hitman: Absolution will likely not be enjoyed in completion by many, they are using the numbers as a challenge to create a game that will incentivize replayability.

"A battle we have is that we want to put all this stuff in, but we also know that because the game is up to the player there's a lot of people that will never ever see it. The only thing we can do is incentivize replayability in different ways," Blystad said.

"In the user tests we have they actually tell us that the replayability factor in itself, it's the situation or the humor that's the reason people actually go back through the levels," he explained. "They want to see more, they want to find these things, which makes us very happy, because it takes a lot of time and effort to get these things in."

Hitman: Absolution is due out on November 20 and I think we owe it to IO Interactive to finish the game! With that being said, I can definitely see their emphasis on replayability. For instance, in my preview of Hitman: Absolution they showcased two opposite, but completely feasible ways to play the game: stealth or action. Each form is 100% possible, it just depends on your preference, and I'm sure there will be separate Achievements or Trophies relating to each path.

[OPM]


Via: Make IO Interactive happy, finish Hitman: Absolution


E3 2012 Game Critics award winners revealed

The Last of Us Image

Headlined by countless, upcoming triple-A titles and assisted by new hardware, E3 was an outstanding adventure for all who walked through the LA Convention Center. Though the show ended more than two weeks ago, that hasn't stopped the E3 hype train from rolling along, as today the Game Critics have revealed their list of "E3 winners." 

The committee voting is done by 35 North American media outlets that cover the videogames and spans several genres and aspects in videogames. The entire list can be seen below: 

Best of Show

The Last of Us

Best Original Game

The Last of Us 

Best Console Game

The Last of Us

Best Handheld/Mobile Game

Sound Shapes

Best PC Game

XCOM: Enemy Unknown

Best Hardware/Peripheral

Wii U

Best Action Game

Halo 4 

Best Action/Adventure Game

The Last of Us

Best Role Playing Game

South Park: The Stick of Truth

Best Fighting Game

Injustice: Gods Among Us

Best Racing Game

Need for Speed Most Wanted

Best Sports Game

FIFA Soccer 13

Best Strategy Game

XCOM: Enemy Unknown

Best Social/Casual Game

Dance Central 3

Best Motion Simulation Game

Dance Central 3

Best Online Multiplayer

Halo 4

Best Downloadable Game

Unfinished Swan

Special Commendations for Graphics

Star Wars 1313

Watch Dogs

Special Commendation for Sound

The Last of Us

Special Commendation for Innovation 

Watch

Dogs

While each of the above titles deserve major critical praise, I can't help but be appalled by the fact that Assassin's Creed 3 is no where to be seen. The game was showcased extremely well and featured, arguably of course, one of the best E3 trailers in recent memory (if not all time). Either way, the critics have spoken and we're excited to see that the future of gaming is brighter than ever before. 

Source: [GameInformer]


Via: E3 2012 Game Critics award winners revealed


Second Tomb Raider game could be in pre-production

TR

Tomb Raider is still nine months away from release, but Crystal Dynamics' global brand director Karl Stewart is hinting at the franchise's future, including a sequel that could already be in pre-production.

"You have to look at the future, you have to look at where ... It's not just one game," he told VideoGamer.com.

"At the end of this game we want her to be that strong female character that is willing to go and seek out mysteries and seek out tombs," he said. "She's going to be going to plenty of tombs in this game, but we're going to have somebody who wants to go on that adventure, who wants to be the person that she now is. That's the goal."

Stewart declined to reveal any more details this early on.

Crystal Dynamics is supposedly working on two more games: one an original IP for next-gen systems, and the other led by ex-God of War director Cory Barlog.

The brand director called the recent Tomb Raider rape controversy "unfortunate," arguing that "90 percent of people who reported on it didn't actually see the game."

Tomb Raider launches on March 5, 2013.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.


Via: Second Tomb Raider game could be in pre-production


Two new DLC packs for Gran Turismo 5 arrive today

Gran Turismo 5 DLC

Sony has confirmed two new content packs coming for Gran Turismo 5 this week: the "Twin Ring Motegi Pack" and "Scion FR-S '12."

The first refers to a racing circuit in Japan with two tracks — an oval and road course. The DLC also comes with four layouts and costs $5 altogether.

In addition, the Scion FR-S '12 car is powered by front engine-rear wheel drive and is great for learning sports driving techniques. Best of all, it's free for players.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[PlayStation Blog]


Via: Two new DLC packs for Gran Turismo 5 arrive today


The Amazing Spider-Man review

The Amazing Spider-Man: The Game Image

That’s because Beenox takes everything that it’s learned from the previous games and applies it into a formula that fans have been wanting for years, ever since the release of Spider-Man 2 – to be able to swing through New York with the kind of exhilarating freedom that Peter Parker has come to appreciate.  And though the game isn’t without its objectives to be met, it’s really up to you how all of this is played, whether you just want to collect comic book pages across mid-town or teach baddies like Rhino and Vermin a thing or two.

Amazing Spider-Man

The story follows the events that occurred in the film, with some slime named Alester Smythe taking over for Curt Connors at Oscorp.  He’s trying to shut down the cross-breed project that infected Connors, but to no avail, as several hybrids escape, infecting a number of employees in the process – including Spidey’s main squeeze, Gwen Stacey.  If that isn’t enough, Smythe, quick for a cover-up, has unleashed several large robots across the city, ones that are prepared to squash cross-breeds flat.  Sadly, this means good ol’ Spider-Man as well.  And that’s about all I can give away from the plot.  Trying to avoid spoilers, kids.

What I can tell you is that Beenox nails every single aspect of the Spider-Man experience that it possibly could.  The game goes all over the place, from swinging across the city to fighting in stylish combat to using your web-crawling stealth to get past rooms of enemies, taking them out one by one silently.  (You can feel the Noir Spider-Man vibe here that first came up in Shattered Dimensions.)  Let’s break down each one…

Web swinging: For the most part, it works marvelously, as you can use precision to go from place to place, between routine swings and your new Web Rush ability, which zooms into a first-person perspective and lets you choose your landing point.  The only downside is it’s not entirely realistic, as Spidey is almost able to swing a web anywhere – even in wide open park areas.  But you’ll be too busy being all acrobatic to care.

Amazing Spider-Man Gameplay

As for combat, it’s natural, and while not as smooth-flowing as, say, Batman: Arkham City, it works.  Webbing up enemies is a good time, and your super techniques, like the web zip, really pay off on enemies at a distance.  You can also web retreat if you need to, though zipping from the main combat to a safe spot can be a little disorienting at first.  One huge addition is being able to use secondary objects in combat, like dumpsters and oxygen tanks.  Boom!

(Note: there are instances where you have to do button-mashing, like taking out the flying robots above, but they're really not as bad as you might think.)

Finally, there’s stealth, using your web abilities to tie up baddies from afar or even using your web to silently track enemies.  It’s very cool, though there are times you’ll be a little antsy hiding from folks.  Sometimes patience pays off, though.

All of these tie together into a worthwhile gaming experience, one that truly makes you feel like the webhead.  Your Spider Sense also helps out as well, as little markers appear when you need to dodge an attack (pressing the Y or triangle button) or step completely out of the picture to heal.

As for how Amazing Spider-Man looks, Beenox went all out with this engine.  The New York environment is simply stunning, as you swing through city streets and even high into the air, possibly at the Xtreme Challenge blimp floating around the city.  There are times screen tearing and lost details emerge, especially if you’re swinging high above everything, but overall, it’s a wondrous recreation of New York, right down to the Daily Bugle.  The indoor stuff looks excellent too, though the close-up camera can pose a problem in certain combat situations.  Don’t be afraid to back off and figure out your next move.

Amazing Spider-Man Gameplay

Activision also pulled a little surprise with the game’s voicework.  Instead of going with the usual cast, it’s called upon newcomers to the Spidey franchise.  Naruto’s San Riegel provides a superb take on Spidey, complete with his witty comebacks and believable tone of voice.  You can just feel he really cares for Stacey.  Backing him up is voice over veteran, Nolan North, who’s quite sinister as Smythe, especially later on.  It’s great to hear Claudia Black as well, voicing nosy (but helpful) reporter Whitney Chang.  And finally, Bruce Campbell returns as the know-it-all Xtreme Challenge reporter.  He’s a blast, like always.

The Amazing Spider-Man gives you plenty to do, between free-roaming crime missions, photography tasks, side stories and helping citizens in peril.  But it eventually comes to an end once you 100 percent everything…which, fortunately, will take a while.  And once you collect comics, you can actually read them, a nice treat for die-hard fans.

To be honest, aside from some web-swinging physics, small camera issues and a lack of some familiar villains (really, was Venom too busy?!), The Amazing Spider-Man nails down the experience of being the web-slinger, with very few problems getting in the way.  It’s a definitive movie-licensed experience, but doesn’t rely too much on the movie itself to fuel it.  Beenox did it just the right way – their way – and have produced one of the better Spidey games as a result.  Where they go from here is anyone’s guess…but a co-op adventure with Venom certainly wouldn’t be out of the question.

[Reviewed on PlayStation 3]


Via: The Amazing Spider-Man review


Square Enix CEO says a Final Fantasy VII remake would 'destroy' the franchise

FFVII - 2

Today during a shareholder Q&A, Square Enix CEO Yoichi Wada spoke about the possibility of a Final Fantasy VII remake, and his comments were less than hopeful.

Wada said a remake would happen once they have made games that have "exceeded the quality of Final Fantasy VII," adding "that the current games were not up to that standard."

According to the CEO, releasing a remake right now would "destroy the Final Fantasy franchise."

Is Wada being dramatic, or does he have a point? Final Fantasy as a franchise has certainly weakened in recent years, no thanks to the troubled FFXIV MMO. Perhaps Square Enix is tired of hearing about Final Fantasy VII, or maybe they're concerned that if they focus on a remake instead of a new game, they'd only be contributing to the problem. What do you think?

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Duel Analogs]


Via: Square Enix CEO says a Final Fantasy VII remake would 'destroy' the franchise


Capcom opening new Resident Evil-themed restaurant, and still can't spell

Resident Evil 6 Image

S.T.A.R.S., a new "Biohazard Cafe & Grill", is "comig" soon, Capcom announced.

Of course, Capcom who is notoriously known for their spelling mistakes of late, obviously means "coming soon". This is just the latest in a long line of amusing Capcom typos that started with "Resident Evil: Revelaitions" and Asura's Wrath's back-of-the-box quote guaranteeing "Relentless action and near impossible chanllenges."

Either way, the Resident Evil themed restaurant is set to open July 13, 2012, offering limited items and performances from Dance Team S.T.A.R.S. Angelique. Capcom hasn't released the S.T.A.R.S.' menu yet, but I don't know if I would trust a place with the word "biohazard" in its description.

This isn't Capcom's first foray in the catering business. Earlier this year the publisher opened the Capcom Bar which offered Phoenix Wright onion rings and Monster Hunter drumsticks.

[Andriasang]


Via: Capcom opening new Resident Evil-themed restaurant, and still can't spell


LEGO Batman 2: DC Super Heroes review

LEGO Batman 2: DC Super Heroes Image LEGO Batman 2: DC Super Heroes Image

The LEGO games are known for their brilliant use of pantomiming to deliver story. While this is tradition for all of Traveller's Tales' LEGO games, this is one point where the original LEGO Batman suffered. Noticing this setback, TT for the first time has added voice acting in LEGO Batman 2.

I initially feared I'd miss the cuteness of pantomime and LEGO facial expressions, but upon playing, I realized that the humor is still present. If anything, character voice-overs add to humor, as the banter between the various heroes provide some witty dialogue. Not to mention, the gestures of our mini LEGO heroes remains hilarious.

One thing dialogue does allow is a coherent narrative, but while given the ability to deliver now, I can't say it really made that much of a difference. I understand that the plot can't be too complicated due to the relative simplicity of the concept, but I don't honestly feel the voice-overs contributed to the shallow chase of Batman and the Joker. It's a nice addition, but not something the story required.
Gameplay remains the same as previous LEGO titles, for the most part. You play through linear levels filled with LEGO-based puzzles. These typically include smashing constructed LEGOs and rebuilding them into useful objects or unlocking the different character suits that are used to solve future puzzles.

lego batman 2

Some LEGO games focus on action, some on puzzles; LEGO Batman 2 leans more towards the latter. Every level involves some sort of simplistic action, but the puzzles, on the other hand, can be quite challenging. Normally I wouldn't have a problem with this, but I have to say some of the puzzles in the game stumped me for quite a while — and with no help system in place, I admit I was frustrated at some points. I can't imagine a child maintaining the attention span to solve some of them. It doesn't help that at times the practically static camera doesn't provide the necessary view to help you get a better vantage point of where to go or what to do next.

Of course, there is much more to do in this game aside from playing through the levels and solving puzzles. Scattered throughout the levels are your typical hidden Minikits, gold blocks, and tons of LEGO pieces to destroy. This provides a decent amount of fun that can be played separately from the story. And with the introduction of an open-world environment, you are more free to explore than ever before. While LEGO Indiana Jones 2 explored this idea, LEGO Batman 2 fully introduces the concept. The entire city can now be explored with tons of hidden secrets waiting to be uncovered.

You are now able to traverse the world through many of Batman's fun vehicles or through the powers of the DC characters — though many of them aren't available until the later stages. It's nice to have the added freedom to explore and find hidden objects, but it can get kind of repetitive to an extent. As you begin to learn the tricks in LEGO Batman 2, you begin to learn that many of the hidden objects are hidden much the same way.

lego batman 2

The highlight in LEGO Batman 2, for me, was utilizing the many suits of Batman and Robin. Whether for puzzles or uncovering hidden objects scattered throughout the city, the different suits provide a nice change of pace to an otherwise redundant gameplay experience.

To the same degree, The Justice League adds an entirely new element. Whether you're soaring over Gotham as Superman or speeding through the city as Flash, the other DC characters are a great addition to the game that I would've liked to see more of. Unfortunately, as this is primarily a Batman game, the other DC characters are reserved until the final stages and mostly post-story fun.

LEGO Batman 2: DC Super Heroes still has that same LEGO game charm. It's a fun game with new additions that, for the most part, make the experience a better one. It has a decent story length with added replayability thanks to hidden objects and the exploration added through open-world gameplay. As with all LEGO games, LEGO Batman 2 can get a little repetitive, but these added additions make it a fun playthrough that is definitely worthwhile — especially for fans of the LEGO game franchise.


Via: LEGO Batman 2: DC Super Heroes review


Camilla Luddington to voice Lara Croft in Tomb Raider reboot

Tomb Raider Image

Camilla Luddingon, the English-born actress who stars in HBO's True Blood, will voice Lara Croft in the upcoming Tomb Raider game.

The 29-year-old actress, selected after an international search using scouts in Europe and the U.S., will also perform all of the motion-capturing required for Lara Croft. In such a role, portraying a younger Lara Croft, Luddington will need to deliver both a depth of emotion as well as a youthful tone.

"This has been one of the most important jobs for us to get right,” said Darrell Gallagher, head of studio at Crystal Dynamics. “‘This Tomb Raider game is very different to any other and we are demanding far more from the voice and performance acting than ever before as we take the franchise in a new direction.”

This upcoming Tomb Raider game is a reboot of the classic franchise and will star a younger, tougher Lara Croft who looks to go through hell and beyond in the new game. It's less of an adventure and more of a fight for survival. In the latest trailers, the things Lara had to put up with likened her experience to that of a rape victim, to which Crystal Dynamics quickly clarified as being "misundersood".

Tomb Raider is set to release on March 5, 2013. You can check out our latest preview of the game from E3.


Via: Camilla Luddington to voice Lara Croft in Tomb Raider reboot


Ubisoft's Just Dance 4 and Rocksmith receive release dates

Just Dance 4 Image

Just Dance 4, Ubisoft's newest installment to their popular dance franchise, has an official release date of October 9 in the United States. It is set to launch on October 2 in EMEA. The Wii U release date was not announced, but Ubisoft did confirm that it will be released during the Wii U's "launch window".

Just Dance 4 will be released on the Wii, Xbox 360, PS3 and, for the first time ever, the Wii U. The Wii U will actually contain specific gameplay to its unique GamePad tablet controller. Playing off of Nintendo's asymmetric gameplay theme with the Wii U, Just Dance 4 will utilize the tablet controller for a fifth player who will select the dance moves for the other four players to perform.

In the same press statement, Ubisoft also announced that Rocksmith, now with new content that allows players to plug in and play with bass guitar, will be released on October 16 in the U.S. The bass will be available for existing American Rocksmith owners to purchase as DLC on September 4. For those in EMEA, Rocksmith with bass will be released on September 27 for Xbox 360 and PS3. It will arrive on PC on October 18th in EMEA.

Last but not least, Ubisoft's blockbuster shooter Far Cry 3 also received a new release date. The delay until late November/early December will allow for "more time to create the best possible gameplay experience".

It looks like a jam packed holiday season for Ubisoft, but will it pay off? Let's not forget Assassin's Creed 3 also releases at the end of October.


Via: Ubisoft's Just Dance 4 and Rocksmith receive release dates


Spec Ops: The Line launch trailer welcomes you to hell

This gritty new first-person shooter from 2K Games looks like one hell of a crazy ride, with some seriously gritty urban combat set amongst city ruins. The trailer offers a look at the powerful and maddening experience players can expect as they battle their way through a sandstorm-ravaged Dubai. In the trailer, fans are treated to plenty of intense action sequences while simultaneously getting a taste of the dark, gripping, and complex narrative found in Spec Ops: The Line.  

Definitely looks like it could be a serious contender for the FPS crown. Do you think Spec Ops will soon be king?

Game features: 

A new portrayal of the military shooter experience with twisting narrative uncertainties

Command an intelligent and powerful squad of Delta-Force soldiers in a dangerous and unpredictable combat zone.

Unique Dubai setting strikes the imagination and transports players to a larger-than-life playground for vertical gameplay and stunning visuals.

Sand-filled Dubai provides new gameplay experiences including sand avalanches, and powerful, disorienting sandstorm combat.

Customizable, Class-Based, Blazing Multiplayer

Action packed 3rd Person Shooter delivers heart pounding physically close combat

Mature story explores the dark side of war, where there are no good outcomes, only hard choices

Squad-based play - lead a team of three characters, each with their own specialized skills

Unique Dubai setting transports players to another world with stunning visuals


Via: Spec Ops: The Line launch trailer welcomes you to hell


Journey Collector's Edition lands this fall

Journey Collector's Edition

Last week we learned developer Thatgamecompany was planning a Journey Collector's Edition, bundling the hit game with Flow and Flower.

Today the studio announced more details, including a release date of August 28.

Thatgamecompany is working with Santa Monica Studio to produce their first ever disc-based collection for $29.99. The release comes with the following bonus content:

The mini-games — Gravediggers, Duke War!!, and Nostril Shot — are a result of the studio's "24hr Game Jam," completed within a day's time.

"In case the names didn’t already give it away, these mini-games showcase thatgamecompany’s lighter side with madcap competitive multiplayer action," Thatgamecompany wrote on its blog. "We hope you sincerely enjoy their silliness as much as we have."

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.


Via: Journey Collector's Edition lands this fall


Marvel Pinball 3D launches this Thursday

Marvel Pinball 3D

Today Zen Studios confirmed that Marvel Pinball 3D will release this Thursday, June 28 on Nintendo eShop in North America and Europe.

Players can now enjoy the Iron Man, Blade, Fantastic Four, and Captain America tables on the handheld. The game will cost $7.99 and will feature online leaderboards, local multiplayer, Hero Score and Team Force, and rewards for completing missions.

The developer also announced that new tables were slated for Zen Pinball mobile platforms on the same day.

The Captain America table will be available for Zen Pinball THD (Android) for $1.99, and players can pick up the Fantastic Four table for Zen Pinball iOS for the same price.

Zen Pinball for mobile is a free download and comes with the Sorcerer’s Lair table at no charge.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.


Via: Marvel Pinball 3D launches this Thursday


Capcom to turn Dragon's Dogma into key franchise

Dragon's Dogma

Capcom plans to turn the Dragon's Dogma brand into a major franchise, revealing that the action-RPG shipped one million units during its first month.

This news follows the NPD's report that the game only sold 92,000 copies from its release date (May 22) through May 26.

The global figure from Capcom means that the company intends "to add more titles to the lineups of its core game franchises while introducing original titles as well." It will also continue releasing DLC for existing games, such as Dragon's Dogma.

"By focusing on these measures to enlarge the lineup of content under development, Capcom aims to maximize earnings," the statement read.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Polygon]


Via: Capcom to turn Dragon's Dogma into key franchise


The GameZone app is here, giving you all the latest info on the go

Gamezoneapp

We at GameZone strive to bring you the latest coverage of the video game industry. Be it in the form of breaking news, game previews, GameZone originals or our honestly honest reviews, there is a lot of information we want to convey to you on a daily basis.

But what if you're not at your computer?!

Thanks to our new GameZone app, you can get all the gaming coverage that you could possibly ever need, on the go! That's right, whether it's the latest reviews, one of our thought provoking originals, a trailer for the latest GTA game, or a news piece about the latest patch in Diablo, our new GameZone app has it all!

GameZone iPhone app

You can download the app to your iTunes through This Link or just search for GameZone on your iOS device.


Via: The GameZone app is here, giving you all the latest info on the go


PS3 system software update 4.20 coming tomorrow

Playstation 3 Image

Sony has announced that a new system software update will be arriving ont he PlayStation 3 tomorrow, June 26th. Software update v4.20 for the PS3 will include a few minor updates in order to "strengthen functionality and improve your overall experience," Sony said.

The big adjustment seems to be with the Sony Wireless Headset which as of update 4.10 added a feature that enabled you to hear your own voice through it when playing multiplayer modes - known mostly as "sidetone".

According to Sony, PS3 system software update v4.20 will improve sidetone audio performance by giving you the option to selection one out of five levels for microphone audio. You will also be given the option to turn off the feature completely. For those who use the Wireless Stereo Headset to watch Blu-ray or DVD movies on your PS3, this system software update will also enable virtual surround sound functionality.

Other features in the update include the ability to set the amount of time that the system will wait before turning itself off automatically for [Video/TV/Music/Photo] and for [Game/Other Features]. Saved data management has also been improved; you will now be able to select multiple saved data items and delete or copy them as a group.

Sony has said more details will be available tomorrow once the system software update is live tomorrow. As usual, PS3 owners seem to be displeased with update 4.20.


Via: PS3 system software update 4.20 coming tomorrow


New Call of Duty: Black Ops 2 screenshots show typical desert environment

Call of Duty: Black Ops 2 Image Call of Duty: Black Ops 2 Image

Even in the near future, it looks like war will mostly be set in the sandy, desert environment of the Middle East. I don't know the exact context, but a pair of new screenshots of Call of Duty: Black Ops 2 have been released, depicting gameplay set somewhere in a foreign, Middle Eastern-looking country.

While the worldwide reveal trailer of Black Ops 2 showed a lot of gameplay in a destroyed Los Angeles in the year 2026, these new screenshots depict one of the game's new Strike Force missions, sandbox levels that provide nonlinear gameplay and multiple outcomes, in Yemen apparently.

Despite the hype and promises leading up to Black Ops 2, the screenshots look fairly standard to your typical Call of Duty gameplay. You've got a small squadron of men sprinting around a desert environment. The weapons and camo look cool, but the screenshots don't show anything groundbreaking to the series.

The screenshots are apparently from Call of Duty's recent tour around Europe.


Via: New Call of Duty: Black Ops 2 screenshots show typical desert environment


Marvel Pinball: Avengers Chronicles review

Marvel Pinball: Avengers Chronicles Image

This pack, which sells for $9.99 (that’s roughly $2.50 a table) consists of four different tables to play with – Fear Itself, World War Hulk, The Infinity Gauntlet and an offering dedicated to the box office hit film that just got released last month.  Each one has something different to offer in the way of skill shots, targets to drop and story chapters to complete, so there’s no way you’re going to get tired of them anytime soon.  In fact, we’re still having a hard time choosing a favorite.

Marvel Avengers Pinball

We could easily call the movie-licensed Avengers table the weakest link, but, honestly, it’s not.  Though the voice acting is replicated from the film rather than sourced directly from it (probably due to cost issues), the sound-alikes fill the part, and the table still gives you plenty of action, most of it based on events that happen in the movie.  Plus, you get to choose from various balls that are colored based on members of the Avengers team, which is pretty awesome.  You can even play them however you choose and hear their effects in battle.

The other tables hold up even better.  Fear Itself is a deep, entertaining table, filled with plenty of awesome battles featuring Thor and Loki, amongst other characters, and plenty of shots that will keep you busy as you bump your score into the millions.  World War Hulk works mostly the same way, with plenty of battles to partake in and shots to make as new rounds start up.  We can’t get enough of either.

Perhaps the best, though, is Infinity Gauntlet.  Featuring a mighty Thanos among other threats, this table actually uses power gems to generate different effects on the table, from reversing your polarity on your flippers to activating an awesome Black Hole mini-game.  Watching these change the unpredictable nature of the table is invigorating, and a nice change of pace from the usual pinball table rules.  It’s amazing stuff.

Marvel Avengers Pinball

Along with outstanding graphic designs for each table and a multitude of helpful camera angles, Avengers Chronicles also benefits from solid pinball physics, which Zen Studios has nailed down to a science.  It can get a little fast at times, but for the most part, the games are fair, and you can aim properly to get your shots off just right.  Likewise, the audio is killer stuff, between solid voicework for teach table, small music compositions and plenty of explosive sound effects to make you feel like you’re in the heat of each battle.

Though there may not be many more offerings from Zen Studios and Marvel to come after Avengers Chronicles, there should be.  This is a partnership that has produced a number of affordable hits over the years, and we can always use more tables of this ilk to keep us busy – especially those supported by competitive online leaderboards that will draw players in for more action.  Let’s hope their partnership endures and that these Avengers assemble once more sometime soon.


Via: Marvel Pinball: Avengers Chronicles review


Penny Arcade RPG preps for launch with new trailer

Penny Arcade's On the Rain-Slick Precipice of Darkness 3 is the actual title of a video game, and one I think they came up with just to punish print journalists forced to type that name out (thank god for ctrl+c). PAORSPD3 is the third installment of the RPG series based on the popular Penny Arcade webcomic, though the first to be headed by indie studio Zeboyd Games, best known for their retro styled RPGs like Cthulu Saves the World. If you've never heard of that last title, well surprise, it comes free with pre-orders of the game! Definitely a slick deal, and a very fun looking Final Fantasy clone to boot. Will you be picking this one up?


Via: Penny Arcade RPG preps for launch with new trailer


Claude Giroux picked for NHL 13 cover

The winner of the first-ever EA SPORTS NHL Cover Vote campaign, sponsored by BlackBerry, is Philadelphia Flyers forward and NHL superstar Claude Giroux! Players from around the country got the chance to decide who would grace this year's most popular hockey game, and this hard hitting French-Canadian took home the prize. Congratulations to Giroux who is now part of the EA Sports family and will be the face of NHL 13. Do you agree with the outcome of this election?

Game features:


Via: Claude Giroux picked for NHL 13 cover


Spec Ops: The Line demo trailer showcases grenade power

The demo for Spec Ops: The Line recently dropped for most major consoles, and developers 2K Games are urging players to check it out with this new trailer showing the power of the game's grenades. The third person combat definitely looks thrilling, though as seen in this demo spotlight, proper placement of grenades is even more fun, the explosives perfect for blowing away a squad of advancing baddies.

Have you tried the demo yet? Let us know what you thought in the comments!

Game info
Spec Ops: The Line is a new original title from 2K Games that features provocative and gripping Third-Person modern military Shooter gameplay designed to challenge players' morality by putting them in the middle of unspeakable situations where unimaginable choices affecting human life must be made. Features include, a gripping, storyline reminiscent of Apocalypse Now and Heart of Darkness but set in a ruined Dubai, tactical squad-based Delta Force gameplay throughout a horizontally and vertically oriented world, devastating sandstorms which can be used in combat, a variety of multiplayer modes and maps, and deep support featuring two factions.

It's been 6 months since Dubai was wiped off the map by a cataclysmic sandstorm. Thousands of lives were lost, including those of American soldiers sent to evacuate the city. Today, the city lies buried under sand, the world's most opulent ruin. Now, a mysterious radio signal is picked-up from Dubai, and a Delta Recon Team is sent to infiltrate the city. Their mission is simple: locate survivors and radio for evacuation. What they find is a city in the grip of war. To save Dubai, they'll have to find the man at the heart of its madness - Col. John Konrad.

Spec Ops: The Line is an action-packed Third-Person Shooter that delivers heart pounding physically close combat through a squad-based play mechanic. Players lead a team of three characters, Captain Martin Walker, Lieutenant Adams and Sergeant Lugo. Each character has his own distinct personality and specialized skills, and the mature story they each play a role in explores the dark side of war in a realistic way, in which there are no good outcomes, only hard choices. As missions are completed more advanced weapons and equipment are made available. In addition, the desert environment of Dubai is brought into the game in a unique way with stunning visuals, and dynamic sandstorms that actively effect level designs, and which can be used to help and hinder progress. The vertical interiors of Dubai high rise buildings also provide tactical advantages and risks that can used be by players. Multiplayer campaigns bring new modes and unusual situations and environments to expand the single player experience.


Via: Spec Ops: The Line demo trailer showcases grenade power


Curt Schilling explains what went wrong with 38 Studios

38 Studios

In a radio interview with WEEI in Boston, 38 Studios head Curt Schilling said that after the recent failure of his company, "Life's going to be different."

Schilling, who started the studio six years ago, said he's personally invested more than $50 million in the company, but operating costs were still too high to see the now defunct project Copernicus through to completion.

“I put everything in my name in this company,” Schilling said, adding that he's not interested in sympathy. “I believed in it. I believed in what we built. I never took a penny in salary. I never took a penny for anything.”

Schilling admitted he could have done better, saying that he doesn't blame employees for the way they've reacted.

“The employees got blindsided,” he said. “They have every right to be upset. I always told everybody if something were going to happen, you‘re going to have a month or two of lead time, and I bombed on that one in epic fashion.”

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Boston.com]


Via: Curt Schilling explains what went wrong with 38 Studios


Stranger's Wrath HD still planned for Xbox 360, says developer

Stranger's Wrath HD

Developer Just Add Water has stepped forward to clarify comments made yesterday about Strangers Wrath HD not coming to XBLA.

“What I said was that we’d given up on Microsoft, not that we’d given up on 360,” studio boss Stewart Gilray said. “What I meant was that we’d given up on Microsoft doing anything with it.”

Microsoft approached the developer shortly after the game was confirmed for PS3, but later Microsoft changed their offer and voiced complaints.

"We said, ‘We’ve been talking to you for over 15 months, now,’” Gilray said. “‘We haven’t stalled. You’ve been stalling us. If you’d had come to us six months ago and said fine, we would have held back the PS3 version until the 360 version was ready.’”

Just Add Water is now in talks with two other publishers and is considering adding new content to the release.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Edge]


Via: Stranger's Wrath HD still planned for Xbox 360, says developer


Rainbow Moon dated

Rainbow Moon

Publisher EastAsiaSoft has announced a release date for the strategy RPG Rainbow Moon. The downloadable is coming to PSN on July 10.

The game from SideQuest Studios will cost $14.99, but EastAsiaSoft also plans to roll out 20 DLC packs in the first month — some free and others costing a small price. These transactions are not required to complete or enjoy the main game, noted the publisher.

Visit the game's website for more, or check out the trailer below.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Game Informer]


Via: Rainbow Moon dated


Journey Collector's Edition on the way

Journey

Journey will be upgrading to a collector's edition, as spotted on NeoGAF.

Studio Thegamecompany confirmed the news, tweeting, "Yes, the ‪#JourneyPS3‬ Collector's Edition is a thing, and it includes ‪#flOwPS3‬ and ‪#FlowerPS3‬, but we can't say anything more."

The ad was found in PlayStation: The Official Magazine.

Recent funding will now allow the studio to break free of Sony and release games independently.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.


Via: Journey Collector's Edition on the way


Mass Effect 3: Extended Cut DLC release date announced

Mass Effect 3 Image

Mass Effect 3: Extended Cut, BioWare's attempt to expand the controversial endings of Mass Effect 3, finally has an official release date. The free downloadable add-on which will provide closure "through additional cinematic sequences and epilogue scenes" will be available on June 26th on Xbox 360, PC, and PS3 in North America and July 4th for PlayStation 3 in Europe.

Extended Cut isn't a new ending or a re-imagining by any means, but it will "provide more of the answers that players have been asking for".

"It gives a sense of what the future holds as a result of the decisions made throughout the series," the FAQ reads. "And it shows greater detail in the successes or failures based on how players achieved their endings."

The Extended Cut will take up roughly 1.9 GB of space and will *spoiler* require players to load a save game from before the attack on the Cerberus Base and play through to the end of the game.

According to BioWare, "The Extended Cut endings will differ depending on choices made throughout the Mass Effect series, so multiple playthroughs with a variety of different decisions will be required to experience the variety of possibilities offered by new content."

The company didn't say exactly how many different endings there will be, but prior to the game's launch BioWare promised "many different endings" to Mass Effect 3 that were a result of all of your actions and decisions in the previous games. That, of course, wasn't what BioWare delivered and after enraged fans spoke their mind, BioWare caved and announced the new Extended Cut.

Check out an exclusive interview with BioWare's Casey Hudson, Mac Walters, and jessica Merizan about Mass Effect 3: Extended Cut.


Via: Mass Effect 3: Extended Cut DLC release date announced


Watch Dogs releasing for Xbox 360 and PS3? This screenshot suggests otherwise

Watch Dogs Image

Ubisoft has released a new screenshot for their recently announced open-world action game Watch Dogs and it looks stunning, to say the least.

Ubisoft may be playing coy with what platforms Watch Dogs will be released for, having refrained from initially announced platforms for the new IP. Ubisoft's noncommittal to platform, other than PC, initially led to speculation that Watch Dogs could be released on next-gen consoles; I wouldn't be surprised if this screenshot leads to more of those rumors, despite the game's producer since confirming it will be released for Xbox 360 and PS3. If Watch Dogs is, in fact, launching on this generation then I guess it goes to show that maybe we do have some years left in these systems.

Still, it does look like something of next-gen nature. If this is a taste of things to come, then it looks like a bright future for gaming.

Not only does Watch Dogs look visibly amazing, but the gameplay looked incredible as well. Watch Dogs, at E3, showed off an open-world action-adventure that "blends cutting-edge technologies and sophisticated game design into a realistic and living open world where players must use any means at their disposal to take down a corrupt system." Armed with technology and the ability to hack into any connected electronic system, gameplay will focus on the concept that all people can be identified and tracked based on their electronic interactions. Players must use this ability to their advantage as they hunt down valuable targets.

So what do you think, next-gen or not?


Via: Watch Dogs releasing for Xbox 360 and PS3? This screenshot suggests otherwise


Brave: The Video Game review

brave brave brave brave brave

The best way I can describe Brave is that it feels like Dungeon Siege III but for a younger audience. Obviously, kids are going to be the target audience with this game. Even though the ESRB rating is E10+, there's no reason a five-year-old wouldn't enjoy it. I have a three-year-old and he kept asking me to play the "bear game." He'd even play a few parts too.

As with any third-person action-adventure, combat is the central aspect of Brave. You battle ice golems, spear-chucking trees, wolves, and other enemies of different elemental types. As Merida, you fight them off with a sword and bow, with your melee attacks assigned to the 'square' button and ranged attacks being handled by the right analog stick. There's no combos, so combat never gets too fancy, but you toggle through four different elements that you equip for your attacks. The elements are earth, fire, wind and ice; certain elements do more damage to certain enemies — like fire attacks do more damage to ice wolves. The elements also activate certain parts of the map required to move on.

brave the video game

While there's not a lot of diversity to the attacks, using the coins you collect from enemies and breaking stuff in the environment, you can unlock a jump attack, dodge, and charge-up aoe ranged attacks with each element. As you progress through each stage, you come across chests that contain parts of tapestries that can increase your health or damage, and weapons — like new bows or swords. The weapons say they increase your damage with all swords or bows, so if you like the cosmetic look of another weapon, you can use that one and still keep the upgrade.

Each level, and I think I counted eight of them, follows the same structure. There's fighting and jumping to different platforms, a puzzle section where you use three bear cubs, and a section where you fight as a big bear. Every level follows this format. Once again, this is fine since it's geared towards younger gamers. As an adult playing this though, you'll still have fun — you'll just get a little bored with them. The puzzles are logic puzzles where you swap between three bear cubs to move them into positions where they pull levers and jump to get to an activation switch, allowing Merida to continue her quest.

brave the video game

The part where you fight as a bear was the most disappointing part of the combat to me. I felt like it was a missed opportunity to really switch up the gameplay, but all you do is run around hitting enemies. As the bear, you get three attacks — a charge, a ground pound, and a swipe. The enemies are the same ones you've been facing all game, and even though you have three attacks, you could just use the ground pound or swipe the entire time. It should take you about 30 seconds to complete, and then it's over. I will say this: this was my son's favorite part of the game. All he wanted to do was run around as the bear.

When it comes to the puzzles and jumping/platforming parts, kids 10 and up will be able to do it with a few hiccups here and there. Kids younger will have some problems, as some of the jumps can prove a little difficult. The biggest problem that comes with the combat and platforming is the camera. It's often pulled out too far, making it difficult to judge the distance of jumps. It kind of feels like the camera is so far out that you get lost in the fray. It doesn't ruin the game by any means, but it creates a disconnect from the action.

brave merida bear

There is multiplayer — two players can play through the game in co-op on one console, and I personally feel that there's no need to have an online co-op. In the co-op, the first player will play as Merida and the second will play as a Will O' The Wisp (a blue glowing orb mystical thingy). You get the same attacks and elemental effects as Merida, and if you still are able to upgrade the Will O' The Wisps abilities (which exactly mirror Merida's). One problem with co-op, again, is the camera. It follows the first player, so if you take the Wisp off screen, there's the potential to get lost.

As far as replayability and extras, that's where I have the biggest problem with the game. Extras come as concept art and stuff like that. Once you beat the game, the only real option you have is to start a new game. I wasn't able to go back and replay a level from the level gateway hub like I was able to during the game. I started a new game and everything I had collected through my first playthrough was gone. I couldn't go back and visit a stage if I missed part of a tapestry; I would have to play through the entire game again. All my collectibles were gone. This is problematic for kids, as well. My son wanted to play a part with the bear (of course) and I couldn't just jump to a part I've already beaten. What's the point in taking away the concept art that you've already unlocked? It doesn't make any sense to me, and I don't understand the choice the developers made when it came to replay value.

brave the video game

Moving past that, the game looks pretty good. It's not at the level of Cars 2 or Toy Story 3 for me, but it has some nice appeal. At E3 during my hands-on, one of the Disney Interactive reps told me that they really tried to capture the flow and look of Merida's bundle of curly hair. I see what they tried to do, but it isn't quite there. The environments and effects are fine for this type of game, but at times it can get a bit bland. It was pleasant to look at but not awe-inspiring. The soundtrack, however, is awesome. Right from the title screen, you really get blown away by the music. The voice actor for Merida is the same one from the movie, Kelly Macdonald, and she does an awesome job.

The only other thing to this game is the archery mini-game for Kinect and PlayStation Move. And I can't comment on it because I don't have a Move, hence me not being able to try it out. We will update the review at a later time once we are able to try it out.

Brave: The Video Game does a great job as a third-person action-adventure for kids. It holds value for adults as well, but there's not enough there for adult staying power. It goes along great with the movie, and the puzzles and platforming is great to get kids acclimated with these types of games. The thing that irks me, though, is that you lose everything once you beat the game. If someone wants to go back and replay a certain part, they can't. The game is short and should take you four to five hours to beat, but it's just an annoying design choice. And for people that hunt achievements or trophies, if you miss one part of a tapestry and beat the game, you HAVE to play through the game again. While the game could use some more variety, if your kid loves Brave, you want a simple action-adventure that plays well, or want a game you can enjoy with your kids, Brave is a good choice.

[Reviewed on PlayStation 3]

You can follow Lance Liebl on Twitter @Lance_GZ. He also like t-shirts... send him t-shirts. KCCO.


Via: Brave: The Video Game review


Ubisoft planning to release new IPs like Watch Dogs every year

Watch Dogs Image

At E3, Ubisoft shocked the world when they unveiled their new IP Watch Dogs. During a time when most companies tend to lean on sequels to already-established franchises, Ubisoft has plans to release "one [or] two good new IPs" every year.

"We need to make new IPs," Ubisoft's North American executive director Lauren Detoc told Polygon. "It's part of our future. From a business point of view we need to continue to create new IPs."

"Last year we brought you Rocksmith, and every year you will find one, two, depending on the year, good new IPs from Ubisoft," Detoc added.

While Ubisoft did show off sequels to their popular franchises like Assassin's Creed and Just Dance, it was Watch Dogs that stole the show. Set in an open-world, Watch Dogs "blends cutting-edge technologies and sophisticated game design into a realistic and living open world where players must use any means at their disposal to take down a corrupt system."

In the game, players have the ability to hack into any connected electronic system. It's a game that focuses on the concept that all people can be identified and tracked based on their electronic interactions, be it through the internet or their cell phone. Players will use these electronic connections to hunt down marked targets. It's a interesting concept for a video game, and apparently a movie as well seeing as how Ubisoft has snatched up domain names for a Watch Dogs film.

While sequels are safe bet, it's the new IPs that will get fans and gamers excited. It's the new IPs that will attract attention. Sure, people are hyped for Assassin's Creed 3, but Watch Dogs, being so mysterious and intriguing, is what people have been talking about.

"If you make something really good, people will embrace it. Watch Dogs turned out to be that game this year that everybody loves. There's no bad time to bring good content," Detoc concluded. "At the end of the day, making good products is what we're after."

[Polygon]


Via: Ubisoft planning to release new IPs like Watch Dogs every year


THQ offers a season pass plan for Darksiders II

Darksiders II

THQ and Vigil Games are gearing up to release Darksiders II this August, and the publisher is offering customers a number of ways to save on the game and its assorted DLC.

The conditions for a season pass depend on where you pre-order the game and what edition you buy, but here are the details:

Keep in mind that the collector's edition is more expensive and contains a Death statue and in-game extras (along with the Argul's Tomb DLC). You can obtain the limited edition (which includes the DLC) by simply preordering the game from a retailer or ShopTHQ.

Vigil Games added, "All DLC content packs will ship post launch and are new content not originally intended for the main game." In case you're paranoid about slapped-on DLC and all its hairy implications now.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Game Informer]


Via: THQ offers a season pass plan for Darksiders II


Stranger's Wrath HD not coming for XBLA

SW HD

Developer Oddworld Inhabitants is not bringing Stranger's Wrath HD to XBLA after all.

A community representative on the game's website told a commenter, "The boat has really passed on that one. We're winding up development on Stranger's Wrath HD and Munch's Oddysee HD. Blame Microsoft for not letting us publish on Xbox 360."

Back in January, co-developer Just Add Water spoke of the company's disinterest, tweeting, "They (Microsoft) turned us down again :( time to get the big guns out!"

The developers are planning a new patch for Stranger's Wrath HD on June 27 that introduces the following features:

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Eurogamer]


Via: Stranger's Wrath HD not coming for XBLA


PS4 needs to demonstrate 'significant leap' before unveiling, says Sony

PlayStation 4 Image

It looks like we'll have to wait until Sony feels they've made an "significant leap" from the current generation consoles before we see a PlayStation 4. Until then, Sony has no plans to reveal a new console or even talk much about new hardware.

"The right time to talk about new advances in hardware is when you can demonstrate a significant leap on the current experience, and something that is going to be attractive," SCE chief executive Andrew House told MCV.

"Beyond that we have nothing to say at this point," he added.

As much as I'd like to see a new console, I can't really argue with his point of view. Why show off a next-gen console unless it makes tremendous improvements on the current gen? It's possible, though I think unlikely, that this next generation of consoles could be the last, so Sony probably wants to make quite the lasting impression. Imagine the disappointment if Sony shows off the PS4 and the graphic improvements are hardly noticeable.

Some analysts and industry experts have already said that next-generation graphics will not be as major of an upgrade as many gamers are hoping. If we are judging from the Wii U which looks on par, if only slightly better, than the Xbox 360 and PS3, then I think those analysts could be right. Then again, Nintendo has never been one to boast graphics, they choose innovation and gameplay experience, which the Wii U definitely looks to revolutionize with the new GamePad tablet.

If Sony doesn't plan on introducing some all-new, game-changing experience to the industry, then they might as well wait until the advances in hardware show a distinguishable improvement.

[MCV via CVG]


Via: PS4 needs to demonstrate 'significant leap' before unveiling, says Sony


More misogyny in video games? Lingerie Football League teams with developer Yuke's

Lingerie_football_league

With all of the sexist, misogynist complaints we've been hearing about in the gaming industry lately, I can't wait to see the response to this one.

Officials from the Lingerie Football League, the one that has almost-naked women parading up and down a football field, have announced a partnership with Japanese developer Yuke's Co. Ltd to design and develop official LFL gaming platforms. Oh boy.

Yuke's is based in Osaka, Japan and has produced popular sports game franchises like Undisputed for the Ultimate Fighting Championship and Smackdown! for the WWE. Now, they will attempt to take on what BusinessWeek is calling the "fastest growing sports league".

Let me get this straight; at a time where the industry is divided amongst childish, sexist pigs and those fighting for women's rights in games, we have a game coming out that practically encourages men to oogle at ladies stripped down to their underwear. Am I missing something here?

According to the statement, Yuke's and the LFL will design and develop LFL gaming platforms with a focus on "capturing the essence of the intensity, speed, beauty and on-the-field action of LFL Football."

It also helps that the core global fan base of the LFL fits right in with the video game demographic: "nearly 60-percent Men, 18-34".

The industry is currently going through a shakeup which saw a huge debacle with the recent Tomb Raider trailer that showed female protagonist Lara Croft draw comparisons to that of a rape victim. We then saw 4chan viciously attack Anita Sarkeesian's Kickstarter project which sought out to examine "Tropes vs. Women in Video Games". Apparently, this is a great time to announce a game that models itself after almost-naked females playing football.

“As a leading sports and entertainment focused company, we have to keep a pulse on what is the next big franchise. We at YUKE’S feel that there is incredible momentum building behind the LFL and that the sport is perfectly positioned to become the next big franchise in the gaming world,” said Yukinori Taniguchi, CEO, Yuke’s Co., Ltd.

Let's just hope that men are picking this game up for another sports title and not to do anything naughty while watching these women play football.

I've actually seen a game of LFL, those girls can play. I've got no doubt they could probably kick my ass in a game of football, but I think the thing that bothers a lot of people is why they have to play in their underwear. I mean, I get why they do it obviously, but do they really need to? I suppose sex sells, but let's just sells how well it sells through a video game.

I understand why people could be upset about this, but then let me ask you this question. If these women are willing to play in their underwear, and embracing their sexiness, can we really judge the people who watch it - whatever their reasons may be?


Via: More misogyny in video games? Lingerie Football League teams with developer Yuke's


The Amazing-Spider Man gets freaky with alternative costume

The Amazing Spider-Man Image

The Amazing Spider-Man video game will have multiple unlockable costumes, and a sneak peek at one of the outfits looks like he came in contact with the black goo from Prometheus.

HeroHQ got hold of the new Spider-Morphosis skin that will be available in the new game currently in development by Beenox. It's from the comic The Amazing Spider-Man issue #437.

In addition to the freakish costume, players will also have the option to play in the regular Spider-Man costume, but without his nerdy utility belt, which is specific to the movie game. You will have the option to remove the belt after you reach Peter's apartment. You can bet I'll be doing that immediately; my Spider-Man doesn't need some theme park fanny pack.

The Amazing Spider-Man without belt

Beenox said more costumes will be revealed in the near future. The Amazing Spider-Man is a tie-in with the upcoming movie.

It will take place after the movie's events. Taking will be able to free-roam throughout Manhattan to compete side missions, challenges, and mini-games. It will also feature an all-new Web Rush mechanic that gives players "real-time navigational and combat choicdes" that can be triggered on the fly.

[HeroHQ via Siliconera]


Via: The Amazing-Spider Man gets freaky with alternative costume


Enter the Dominatrix will now be a part of Saints Row 4

Saints Row: The Third Image

Put those whips and chains down; it looks like you will need to wait until Saints Row 4 releases before you will be able to Enter the Dominatrix.

THQ has revealed that the previously planned standalone expansion for Saints Row: The Third, titled Enter the Dominatrix, has essentially been canceled and will instead merge all of its contents with the next installment of the popular, over-the-top franchise.

"When I looked at the Enter The Dominatrix expansion in production at Volition, I was blown away by the ideas and desire to expand the fiction of the franchise," THQ president Jason Rubin told Eurogamer. "I asked the team what it could achieve given more time, more resources, and a broader scope for the project. We all agreed we wanted to play that game."

"When it comes to Saints Row, it's clear our fans want bigger, better, and even more over the top, and that's why Enter The Dominatrix will now be incorporated into a vastly expanded, full-fledged sequel, scheduled for calendar 2013."

The new launch date for Saints Row 4, and subsequently Enter the Dominatrix, will now be sometime during "calendar 2013", likely after April 2013.

Enter the Dominatrix was admittedly filled with risqué content, which actually fits in quite nicely with Saints Row 4 given the even "wilder" approach the studio seems to be taking with the game.

[Eurogamer]


Via: Enter the Dominatrix will now be a part of Saints Row 4