LittleBigPlanet Karting beta coming soon for PS3

While PS Vita owners have had the opportunity to participate in the LittleBigPlanet Karting beta, Sony has just announced that the same opportunity will arrive for PS3 owners "soon".

Sony didn't say when LittleBigPlanet Karting's beta will launch on the PS3 for us in America, but sign-ups for the European region are currently underway. Users in the European region can now head over to the sign-up page and register to participate. Meanwhile, the US PlayStation Blog promised us "more information to follow" along with details on how to register.

"The goal of the Beta is to get feedback on the overall experience from Sackfolk who understand it like few others," said SCEA associate producer Jason Coker.


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The Walking Dead Episode 2 'Starving for Help' coming this week

Episode 2, "Starving for Help", of The Walking Dead: The Game is set to release this week. According to reports, it will arrive on Xbox 360 via Xbox LIVE tomorrow, June 27. PC and PS3 versions of the second episode will release on Friday, June 29. A new date will be announced at a later time for PS3 owners in Europe.

Telltale reportedly had to wait "until all of their platform partners confirmed their publishing schedules."

The Walking Dead: The Game - Episode 2: Starving for Help - is the 2nd of five planned episodes for the game. It picks up the tale of Lee Everett, a convicted murderer, living in the first few days of the zombie apocalypse. It takes place three months after the events of the first episode, beginning with some dialogue between Lee and another central character, depending on who you saved/interacted with. Episode two will focus around survival as your camp is now out of food.

According to our recent preview of the episode, your decisions from episode one will play a "vital role" in the entire Starving for Help story.

Telltale Games' video game adaptation of the graphic novel has been a smash hit, selling over one million copies in just the first two weeks of its release. It has become the fastest-selling game series to date for Telltale Games. The first episode, titled 'A New Day' topped the sales charts as the #1 best-selling title on Xbox LIVE Arcade for two weeks straight.  It also secured a top spot at the top of the sales charts in its launch week Steam as well as on PlayStation Network.

Be sure to check back for our preview of The Walking Dead: The Game - Episode 2: Starving for Help.


Via: The Walking Dead Episode 2 'Starving for Help' coming this week


Make IO Interactive happy, finish Hitman: Absolution

Hitman: Absolution Image

As great as Hitman: Absolution looks history tells us, and IO Interactive, that only one in five players will finish their upcoming game. As discussed in an interview with Official PlayStation Magazine, Hitman: Absolution developer IO Interactive arrived at the figure thorugh various internal metrics to track player behavior.

"20 percent of the players will see the last level of the game. It's horrible to know. It makes the people working on it really really sad," admitted director Tore Blystad.

"We are using metrics a lot more now than we did, for good and for bad. The general player will probably never even finish the game, which is very sad. Or they might only play through it once," he added, "but the game is built for the people who want to go back through every single level and get all the stuff out of it. It's built to last, rather than be a one-off experience."

While acknowledging that it's disheartening to know that their hard work and time spent on Hitman: Absolution will likely not be enjoyed in completion by many, they are using the numbers as a challenge to create a game that will incentivize replayability.

"A battle we have is that we want to put all this stuff in, but we also know that because the game is up to the player there's a lot of people that will never ever see it. The only thing we can do is incentivize replayability in different ways," Blystad said.

"In the user tests we have they actually tell us that the replayability factor in itself, it's the situation or the humor that's the reason people actually go back through the levels," he explained. "They want to see more, they want to find these things, which makes us very happy, because it takes a lot of time and effort to get these things in."

Hitman: Absolution is due out on November 20 and I think we owe it to IO Interactive to finish the game! With that being said, I can definitely see their emphasis on replayability. For instance, in my preview of Hitman: Absolution they showcased two opposite, but completely feasible ways to play the game: stealth or action. Each form is 100% possible, it just depends on your preference, and I'm sure there will be separate Achievements or Trophies relating to each path.

[OPM]


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E3 2012 Game Critics award winners revealed

The Last of Us Image

Headlined by countless, upcoming triple-A titles and assisted by new hardware, E3 was an outstanding adventure for all who walked through the LA Convention Center. Though the show ended more than two weeks ago, that hasn't stopped the E3 hype train from rolling along, as today the Game Critics have revealed their list of "E3 winners." 

The committee voting is done by 35 North American media outlets that cover the videogames and spans several genres and aspects in videogames. The entire list can be seen below: 

Best of Show

The Last of Us

Best Original Game

The Last of Us 

Best Console Game

The Last of Us

Best Handheld/Mobile Game

Sound Shapes

Best PC Game

XCOM: Enemy Unknown

Best Hardware/Peripheral

Wii U

Best Action Game

Halo 4 

Best Action/Adventure Game

The Last of Us

Best Role Playing Game

South Park: The Stick of Truth

Best Fighting Game

Injustice: Gods Among Us

Best Racing Game

Need for Speed Most Wanted

Best Sports Game

FIFA Soccer 13

Best Strategy Game

XCOM: Enemy Unknown

Best Social/Casual Game

Dance Central 3

Best Motion Simulation Game

Dance Central 3

Best Online Multiplayer

Halo 4

Best Downloadable Game

Unfinished Swan

Special Commendations for Graphics

Star Wars 1313

Watch Dogs

Special Commendation for Sound

The Last of Us

Special Commendation for Innovation 

Watch

Dogs

While each of the above titles deserve major critical praise, I can't help but be appalled by the fact that Assassin's Creed 3 is no where to be seen. The game was showcased extremely well and featured, arguably of course, one of the best E3 trailers in recent memory (if not all time). Either way, the critics have spoken and we're excited to see that the future of gaming is brighter than ever before. 

Source: [GameInformer]


Via: E3 2012 Game Critics award winners revealed


Second Tomb Raider game could be in pre-production

TR

Tomb Raider is still nine months away from release, but Crystal Dynamics' global brand director Karl Stewart is hinting at the franchise's future, including a sequel that could already be in pre-production.

"You have to look at the future, you have to look at where ... It's not just one game," he told VideoGamer.com.

"At the end of this game we want her to be that strong female character that is willing to go and seek out mysteries and seek out tombs," he said. "She's going to be going to plenty of tombs in this game, but we're going to have somebody who wants to go on that adventure, who wants to be the person that she now is. That's the goal."

Stewart declined to reveal any more details this early on.

Crystal Dynamics is supposedly working on two more games: one an original IP for next-gen systems, and the other led by ex-God of War director Cory Barlog.

The brand director called the recent Tomb Raider rape controversy "unfortunate," arguing that "90 percent of people who reported on it didn't actually see the game."

Tomb Raider launches on March 5, 2013.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.


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Two new DLC packs for Gran Turismo 5 arrive today

Gran Turismo 5 DLC

Sony has confirmed two new content packs coming for Gran Turismo 5 this week: the "Twin Ring Motegi Pack" and "Scion FR-S '12."

The first refers to a racing circuit in Japan with two tracks — an oval and road course. The DLC also comes with four layouts and costs $5 altogether.

In addition, the Scion FR-S '12 car is powered by front engine-rear wheel drive and is great for learning sports driving techniques. Best of all, it's free for players.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[PlayStation Blog]


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The Amazing Spider-Man review

The Amazing Spider-Man: The Game Image

That’s because Beenox takes everything that it’s learned from the previous games and applies it into a formula that fans have been wanting for years, ever since the release of Spider-Man 2 – to be able to swing through New York with the kind of exhilarating freedom that Peter Parker has come to appreciate.  And though the game isn’t without its objectives to be met, it’s really up to you how all of this is played, whether you just want to collect comic book pages across mid-town or teach baddies like Rhino and Vermin a thing or two.

Amazing Spider-Man

The story follows the events that occurred in the film, with some slime named Alester Smythe taking over for Curt Connors at Oscorp.  He’s trying to shut down the cross-breed project that infected Connors, but to no avail, as several hybrids escape, infecting a number of employees in the process – including Spidey’s main squeeze, Gwen Stacey.  If that isn’t enough, Smythe, quick for a cover-up, has unleashed several large robots across the city, ones that are prepared to squash cross-breeds flat.  Sadly, this means good ol’ Spider-Man as well.  And that’s about all I can give away from the plot.  Trying to avoid spoilers, kids.

What I can tell you is that Beenox nails every single aspect of the Spider-Man experience that it possibly could.  The game goes all over the place, from swinging across the city to fighting in stylish combat to using your web-crawling stealth to get past rooms of enemies, taking them out one by one silently.  (You can feel the Noir Spider-Man vibe here that first came up in Shattered Dimensions.)  Let’s break down each one…

Web swinging: For the most part, it works marvelously, as you can use precision to go from place to place, between routine swings and your new Web Rush ability, which zooms into a first-person perspective and lets you choose your landing point.  The only downside is it’s not entirely realistic, as Spidey is almost able to swing a web anywhere – even in wide open park areas.  But you’ll be too busy being all acrobatic to care.

Amazing Spider-Man Gameplay

As for combat, it’s natural, and while not as smooth-flowing as, say, Batman: Arkham City, it works.  Webbing up enemies is a good time, and your super techniques, like the web zip, really pay off on enemies at a distance.  You can also web retreat if you need to, though zipping from the main combat to a safe spot can be a little disorienting at first.  One huge addition is being able to use secondary objects in combat, like dumpsters and oxygen tanks.  Boom!

(Note: there are instances where you have to do button-mashing, like taking out the flying robots above, but they're really not as bad as you might think.)

Finally, there’s stealth, using your web abilities to tie up baddies from afar or even using your web to silently track enemies.  It’s very cool, though there are times you’ll be a little antsy hiding from folks.  Sometimes patience pays off, though.

All of these tie together into a worthwhile gaming experience, one that truly makes you feel like the webhead.  Your Spider Sense also helps out as well, as little markers appear when you need to dodge an attack (pressing the Y or triangle button) or step completely out of the picture to heal.

As for how Amazing Spider-Man looks, Beenox went all out with this engine.  The New York environment is simply stunning, as you swing through city streets and even high into the air, possibly at the Xtreme Challenge blimp floating around the city.  There are times screen tearing and lost details emerge, especially if you’re swinging high above everything, but overall, it’s a wondrous recreation of New York, right down to the Daily Bugle.  The indoor stuff looks excellent too, though the close-up camera can pose a problem in certain combat situations.  Don’t be afraid to back off and figure out your next move.

Amazing Spider-Man Gameplay

Activision also pulled a little surprise with the game’s voicework.  Instead of going with the usual cast, it’s called upon newcomers to the Spidey franchise.  Naruto’s San Riegel provides a superb take on Spidey, complete with his witty comebacks and believable tone of voice.  You can just feel he really cares for Stacey.  Backing him up is voice over veteran, Nolan North, who’s quite sinister as Smythe, especially later on.  It’s great to hear Claudia Black as well, voicing nosy (but helpful) reporter Whitney Chang.  And finally, Bruce Campbell returns as the know-it-all Xtreme Challenge reporter.  He’s a blast, like always.

The Amazing Spider-Man gives you plenty to do, between free-roaming crime missions, photography tasks, side stories and helping citizens in peril.  But it eventually comes to an end once you 100 percent everything…which, fortunately, will take a while.  And once you collect comics, you can actually read them, a nice treat for die-hard fans.

To be honest, aside from some web-swinging physics, small camera issues and a lack of some familiar villains (really, was Venom too busy?!), The Amazing Spider-Man nails down the experience of being the web-slinger, with very few problems getting in the way.  It’s a definitive movie-licensed experience, but doesn’t rely too much on the movie itself to fuel it.  Beenox did it just the right way – their way – and have produced one of the better Spidey games as a result.  Where they go from here is anyone’s guess…but a co-op adventure with Venom certainly wouldn’t be out of the question.

[Reviewed on PlayStation 3]


Via: The Amazing Spider-Man review